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If there is a lower or upper case “ L”, “ R”, “ left” or “ right”, Blender handles the counterpart correctly. If you have a bone that has a copy on the other side (a pair), like a hand, give it one of the following separators: Naming conventions in Blender are not only useful for you in finding the right bone, but also to tell Blender when any two of them are counterparts. If you plan to use Rigify's Generate Rig function, make sure to disable the MMD Tools add-on before using the Rigify armature.įor beginners, I recommend starting with rigging character models that don't have face bones, like a masked character:Īfter you've mastered the basic body rigging, you can then move on to Face Rigging. If you have MMD Tools add-on active, it will conflict with Rigify's Generate Rig functionality. It's a little old, but the tips are still applicable to the current version of Rigify. If you plan on rigging with the Rigify add-on, make sure you are familiar with the Bone Positioning Guide here: Workaround: After adjusting the brush values ( Weight, Radius, or Strength), switch to a different paint brush ( Add, Subtract, Mix, etc.), and then switch back to your previous paint brush. There is a known bug in Blender that occurs when attempting to Undo ( CTRL+ Z) in Weight Paint mode or Sculpt mode. You can still learn from this guide, even if you don't use Rigify. If the Gfycat demos are too fast, you can right click them to change speed. Check Change Log at the bottom of the guide for important updates.īefore we start, please take a quick look at the following resources: